


But i really should take a look at the water effect now I say now if i can get this building working properly with animations i will adjust that MK so it has a few more frames during the start rising effect.

Nuclear winter aqua boy build full#
I might go ahead and make the full set for the map and dish the MCV's out to China and Japan as unique. Naval base = completely new gameplay.Ĭould also add Saudi Arabia under soviet union altho i not sure they ever been soviet in real life, they do make artificial islands though so it might be worth consideration. Its either that or like some super mech which is boring af, or maybe like some extra robot tank for Japan, but its boring af. Maybe China vs Japan and they both have these sorts of MCV so they can duke it out in the ocean. Though it would be more fitting for China and its artificial islands, ra3 had japan making artificial islands. I might do something crazy like create Japan and give it this MCV, and a few other basic structure as a unique unit.
Nuclear winter aqua boy build how to#
I can finish this right now so i am going to have to figure out how to get these animations working laterīut i cant use the Sov and Allied ones, But i'l have a go at removing the tracks myself and installing floatation device for allies, and maybe a submerged portion for the soviets I tried to make a new building GACNSTW and replaced all of the relevant GACNST stuff and then have the MCV deploy into this but it wouldnt detect the water even with WaterBound=yes Heres an un-animated version for now Unfortunately i couldnt get the animations to play on Image= in fa2. The Camera still does though, So maybe tiny un-useable land squares near the start locations can settle this issue. MCV usually autospawns to nearest land COORD but if made into a true ship it does not. Theres a bug that tells the Camera to spawn at the nearest Land Co-Ordinate as the game never expects you to have a water-based MCV. However it can all be adjusted with that +66 -66 rule i just mentioned and +3 frames on the MK. And it'll be a in snow theater unfortunately. Oh btw i may only do 1 theater for these structures. and the reason we exclude Yuri is because Yuri is going to elevate his structures on small water cliffs instead. However i am going to make it in such a way as the foundation is at least reuseable for all Conyards except Yuri. If you Reverse my frames before release then you want to -66 pixels from top of canvas and +66 pixels to bottom of canvas to align the original Conyard Anims to the new water base It probably take me a while to do the new water idle animation that appears around the bottom of all naval structures. Attach signature (signatures can be changed in profile)
